Sporisms - Advanced Creator Techniques.

Posted 11 September 2008, 16:33 | by | Perma-link

Some of these I'd found myself, but the rest are too good not to pass on, gleaned from the new Creator Tutorial Videos (Vehicles, Buildings and Painting), within Spore's Creator tools, there are a number of keyboard based tools and toggles that you can use.

Creation Tools

 The following modifier keys work in build mode

 Ctrl+z  Don't use - causes Spore to crash, use the Undo/Redo buttons instead
Tab When you mouse over a part, this will bring up more morph rings, that either allow you to rotate that part around all three axes, or effect the parts appearence along that axis.
Ctrl When you are moving a part, this will allow you to move the part vertically, regardless of the parts it is attached to.
Shift When you are moving a part, this will allow you to move the part horizontally , again, regardless of whether that part remains attached to the rest of the building.
Alt This will allow you to copy a part, and all parts attached to that part (obviously you are charged the full price.
Mouse Scroll Scrolling the mouse wheel when the pointer is over a part will uniformly resize it.

 Painting Tools

The following modifier keys work in paint mode

Alt Puts the cursor into Eyedropper mode, to pick a swatch from one area to use elsewhere.
Ctrl This will allow you to paint all the models of the same type, for example all identical windows.
Shift This will allow you to paint an entire unit (e.g. a whole block, door, window) in one click, instead of having to click on each area of the item (e.g. two wall blocks and their trim).

Before pressing Alt, toggle one of the following modes:

3 The eyedropper only picks up colours - select the texture first, then use the eyedropper to load that texture with the colour in use on the building.
4 The eyedropper only picks up textures - the order is less important here, as changing the colours doesn't effect the texture selected.
5 Default - This will put the eyedropper back into texture and colour picking mode.

Before pressing Ctrl, toggle one of the following modes:

1 This will allow you paint, for example, ALL windows, or ALL trim throughout the model.
2 Default - This will put the modifier back into single type mode.

I hope you find those as useful as I do.

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